Like in the first season, The Boys is a violent, fun show that tries to show a darker view on superheroes as well as using superheroes as a medium to touch on real life issues. The political and action-y stuff I enjoyed in this season. I enjoyed all that stuff with Butcher’s wife not so much. Some spoilers ahead.
Season 2 picks up where the last season left off. Butcher’s found out what happened to his wife and now we got to deal with all that fall out. There’s also a new hero called Stormfront introduced and she’s a master at leading right wing, superhero sentiment.
There’s a lot of plot lines going on this season. We got the romance with Stormlight and Hughie, we got some stuff with Washington and politics, Homelander has his own plot line going on as well. There’s just a lot going on and a lot of it feels excessive.
The biggest issue I have with this show is trying to understand what motivates any of the characters. A lot of the time, it just feels like these characters are thrown into situations and then have to deal with them. There isn’t a lot of good justification for what got the characters there.
For instance, Homelander is somehow neutralized from murdering everyone constantly, even though they constantly portray him as a homicidal maniac. The reasons they come up with to prevent him from just solving all problems by murdering the primary cast are paper thing and hard to believe. The ending of this season particularly, it feels like they just chuck ideas at the audience and expect them to believe these plot points without any good reasoning. They built up Homelander into this monster, but then he exercises self control just because. It’s poor writing that does not maintain the rules of the world they’ve built. There’s also the bigger problem of how many of the characters are powerful enough to end all plotlines of the show immediately, but don’t be cause they need to fill eight episodes this season.
Overall, the show is entertaining if you don’t take it too seriously. The show is entertaining as fluff entertainment, but nothing serious. They touch upon a couple of relevant political issues like the growing popularity of right wing Nazism and Scientology-esque cults, but this show is mostly entertaining for the ridiculousness and gore. In terms of story, this whole season felt a lot more disjointed than the first season.
Ajin starts out has a horror/survival story, but quickly turns into a psychological thriller. We get to watch a battle of wits between two characters who seemingly can’t die.
Ajin takes place in a fictionalized version of the real world. It’s mostly the same except a few years ago, society discovered that some people cannot die no matter how much harm you inflict upon them. There are only a few of them, but the world awaits the appearance of the next one.
Enter Kei, a Japanese students who discovers he is an Ajin. If he’s captured, what awaits him is a lifetime of dissection, experimentation and torture. So Kei goes on the run.
I want to leave the synopsis there, but it would be a disservice to ignore the latter 70% of the story. About a quarter into the current number of issues, the writer left the series and the artist took over writing duties. This happens sometimes and usually, the results are lackluster. However, the artist somehow wrote a more interesting story than the original writer.
The story changed with the introduction of the character Sato. I won’t go too much into the character, but his personality and insanity add so much to the series. The series becomes this enormous game of cat and mouse between two relative immortals (Ajin still die of old age, just not physical harm) where the two go to great lengths to defeat each other. Sato especially shows just what you can do with immortality if you’re willing to do whatever it takes.
The art is great and the quality is the same throughout. This is obviously because the artist never left.
Overall, this is a great series. The only caveat I would offer is that recently, the series has been almost entirely on hiatus. There are months between the current issue and the prior issue and it is unclear when the next issue will come out. What’s clear is that the series seems to be reaching its end. We just don’t know how many issues it will take to end. Ideally, this series will have a satisfying ending and won’t be dropped by writer/author with no ending.
Fairy Tail was a mundane shounen comic known mostly for its fan service. There were lots of curvy, scantily clad characters whose clothes were constantly being blown away. Other than that, fights were usually won through the power of friendship, which is a common shounen genre trope.
Fairy Tail: 100 Year Quest is a sequel to the first series. It’s just a continuation and offers nothing new or all that different. It also adopts all the same flaws as the original series.
The jokes are all the same. There’s still a lot of fan service, so if you liked that, then you’ll enjoy that here. The villains are all crap and aren’t built up properly. The fights are also not set up well and don’t offer any kind of emotional pay off. This is a generic shounen manga through and through.
The art is the same as in the prior series.
Overall, this is just a boring manga. If you liked the old Fairy Tail series, you’ll enjoy this. If you didn’t, you won’t like this. Personally, I just found this really boring. It sits somewhere at the same level as Black Clover, another shounen manga series I find boring and mundane.
Details: I’ve played at least twenty hours, probably more. I have not spent a penny on this game. More information can be found at https://genshin.mihoyo.com/en
The most accurate name I’ve heard people call this game is “Breath of the Waifus.”
Genshin Impact is a free to play game that shamelessly copies the visual style and gameplay (and by copy, I mean it copies almost to the point of stealing) into a gacha game format. It’s a fun game for all the same reasons that Breath of the Wild was fun and annoyingly addictive for all the same reasons gacha games are addictive. This is a game with great presentation and likely a surprisingly high budget.
The story is about an interdimensional traveler who gets sent to a fantasy world with their twin sibling. Once there you get involved with the local people, fight bad guys, fight a dragon and a whole bunch of stuff that is pretty normal for most role playing video games.
The core gameplay is taken directly from Breath of the Wild. Like almost exactly. There is this big world for you to explore. The world is largely structured the same as Breath of the Wild. That means there’s mountains and rivers and some towns. The best part of Breath of the Wild is that you could climb a mountain and see the entire landscape. Then you could go to literally any point you just saw. Genshin Impact does that too.
Traversing the world in Breath of the Wild was one of it’s most positive aspects. Genshin Impact copies that almost exactly. There’s a stamina bar. You can climb any surface as long as you have stamina. You can dash as long as you have stamina. The one thing that’s different is that when it rains, you can still climb with no problems.
Combat is also almost exactly the same. Even many of the attack animations look like they were directly copied. The only thing about combat not copied is the use of magic.
The big differences come when we start talking about the gacha elements. In that way, the game is still unoriginal, they just folded gacha elements into Breath of the Wild gameplay.
In case you don’t know what gacha games are, they generally are cheaply made, free to play games meant to siphon money from players through gambling/slot machine mechanics. How it normally works is that you’ll download one of these games, usually on your smart phone, and you’ll play a bit. Then you’ll hit a wall in your progression that can only be overcome with a huge time investment or paying money to the game in exchange for what you need to progress further. But this isn’t a straightforward exchange. You normally buy a “loot box,” which is just a bundle of randomly generated in game items. The good items, which are the items you need, have a low chance of being generated while the trash items have a high chance of dropping. Hopefully, you’ll get what you want early on, but the probability is high that you will have to buy a ton of loot boxes before you get what you want. That’s the business model of a gacha game.
With that in mind, Genshin Impact is fun early on. I’d say it’s fun for the first ten to twenty hours. That’s pretty good considering this game is free to play. But then you hit the wall and you need to either invest a huge amount of time grinding in order to progress, or you could spend money gambling on whether you’ll get the in game items you need to move forward. And there are a lot of in game items in Genshin Impact.
Firstly are the characters. There are at this time around twenty-four available characters in the game. Each character has their own abilities and elements. During combat, you can swap between four available characters. As you play the game, you’ll learn that there is synergy between characters and their abilities. You’ll also learn which characters are good and which are trash, either by Googling it or through trial and error. The main way to get more characters is through loot boxes. At this time, there is a free character available, but I don’t know how that will play out in the future. The game was released like a week ago.
Then there is the equipment. There’s a ton of gear you can get, usually from treasure chests strewn across the land. Enemies don’t drop weapons. Gear is ranked between one and five stars. Four star and lower gear can be obtained through gameplay. Five star gear can only be obtained from loot boxes. Even then, the odds of obtaining one is very low. I have yet to see a five star weapon.
As expected from a gacha game, almost everything in this game can be leveled. Leveling is progression, which is what gacha games seek to block in exchange for real money.
For instance, the Adventure Rank is the most important level in the game. It controls whether you can progress in the story and whether gameplay mechanics can unlock. You can gain Adventure Rank only by doing things in the game. There is no way to directly purchase higher Adventure ranks. However, doing things in the game requires better gear and characters, which does require money. So Adventure Rank really acts as an umbrella form of progression under which the other loot box blocking kinds of progression in the game.
Characters and weapons can level up, but in order to do so, you need a complex slew of money and items. There’s just too many to properly discuss, but suffice it to say, paying real money will make it easier to obtain these items. Some of these items can be purchased directly from the in game shop. Others will have to be earned through grinding gameplay, which needs items and characters, which means real money for loot boxes.
In regards to how the loot boxes work in this game… it’s too complicated to explain. There are multiple forms of in game currency, many of which you can by and convert into other forms of in game currency for which to purchase loot boxes or other in game items. It’s a mess and it is likely deliberately so in order to confuse players and induce them into spending more money than they need to.
Despite the money grubbing loot boxes, there is cooperative multiplayer. Amazingly, the multiplayer is crossplay. That means that someone playing on their PS4 can play with someone on the XBOX or their computer. It’s amazing. But there is a limit to what you can do. Only up to four players can be in a game at a time and one person must be host. You can’t do main story missions or any of the many instanced dungeons in the game. You can do side quests and other world missions. Multiplayer is basically just for people to run around the world. Keep in mind, this is predominantly a single player game and multiplayer is more of a side thing to just screw around with your friends.
Visually, the world is beautiful… and looks like the world from Breath of the Wild. It looks like a direct copy. The art direction/style is exactly the same. The terrain, the sky, hell the grass looks exactly the same. Character animations looks the same. Combat looks the same. Everything looks the same.
Well, almost everything. This is a Chinese made video game, so there are a lot of Chinese elements in it. In the game world, there are two main sections. There’s a western fantasy part and a Chinese, wuxia fantasy part. Both parts are beautiful, but Breath of the Wild didn’t have none of that. As this is a free to play online game, I anticipate that more parts of the world will be released as time goes one. There’s probably going to be a desert, a snow area and a bunch of other commonly used fantasy terrain I imagine. I’m spit balling here.
The music is fantastic… and reminds me of melodies from other popular role playing games like Final Fantasy. Whether it is a copy or not, there are some beautiful tracks here. It’s almost entirely orchestral music.
I also love how this game is largely voice acted. Not only is there voice acting, there’s voice acting in multiple languages and they are all available to everyone. The voice acting is pretty good, too, in all the languages. It’s impressive as good voice acting is something that’s lacking in so many games.
Overall, I really enjoy Genshin Impact and will continues to play it in the near future. Personally, it’s the right game at the right time. I was just in the mood for something grindy and this gorgeous, free to play game dropped into my lap. The first dozen or so hours are really fun and they throw a few free loot boxes your way. However, this is still a gacha game. Soon enough, you will hit a wall in progression and if you want to see what happens in the story or defeat ever more power enemies, you will need to invest large amounts of time or real money.
Personally, I refuse to spend real money and don’t mind spending time. At least for now. At the time this review was written, the game has only been out four days. Who knows how things will change in the future, for better or worse. Even still, this is a beautiful, expansive world to explore and I enjoyed exploring it for amazing price of free.
What started out as a slapstick comedy goes through a tonal shift about ten issues into this 100-issue story and becomes a serious, shounen, action-fantasy story.
Helck is an immensely powerful hero in a fantasy world. The demon king has recently passed and the demons are holding a tournament to see who would be the next demon lord. Helck joins in and to the surprise of all, is not only popular with the demons but seems unbeatable. The tournament organizers must now find a way to stop this human from being the next demon king.
At least that’s how the first ten issues go. Then things happen and the story gets a bit serious and dark and turns into a standard shounen action story (shounen refers to a genre of Japanese comics that targets young men, it’s usually filled with action and overcoming obstacles with positive thinking).
Without spoiling too much, it’s got all the standard shounen tropes you’d expect. There’s a big bad enemy they have to beat. There are different power levels for all the characters. The hero must overcome some tragic event and often uses the power of friendship to power up and overcome challenges. It’s some standard stuff. Even some of the plot developments near the end are simply tropes that have been done before from other genres (like science fiction).
Overall, I enjoyed the series for what it was, but it wasn’t amazing to me. I’ve seen too many shounen stories for a story like this not to feel redundant. It’s one of the reasons why Black Clover and My Hero Academia (the manga, not the anime because the anime is fantastic) felt boring to me. I’ve read these stories before.