Video Game Review: Fire Emblem Fates: Revelations

Details: More information can be found at

Score: 7.2/10

Fire Emblem Fates: Revelations was downloadable content, except that it’s pretty much a third game. It has just as much content as the other two and offers a third path for the story to follow.

I reviewed Birthright and Conquest the days before so if you want more information on Fates, you should read those. This review is mainly going to be about what’s new and how it compares with Birthright and Conquest.

Where Birthright sided with the Hoshido and Conquest sided with the Nohr, Revelations takes neither side and tries to walk a middle path towards peace. The story here answers a lot of the questions and plot holes from Birthright and Conquest, so much so that it felt like they purposefully left things out so that they could have a reason to make Revelations. I found the story in this game the most satisfying, complete and most certainly a Fire Emblem game. How the plot in Birthright and Conquest relate to the Fire Emblem franchise is extenuated. After beating this game, that is certainly not the case here.

Gameplay continues the trend set by Conquest and introduces a bunch of new elements. Usually, these new elements involve locked doors and moving terrain. One level involved digging through snow. I appreciated these new elements that spiced up the old Fire Emblem formula. My main complaint is that having to individually click on each unit and direct them to go through a stairwell or a doorway is really annoying. A number of the maps were recycled from Birthright and Conquest, but most of the maps were knew I think.

Overall, Revelations is — in my opinion– the “true ending.” It is the happiest ending and most Fire Emblem-y story of the bunch. My only complaint is that this should never have been split up into three games. Birthright, Conquest and Revelations share so many visual assets, art, maps, etc., that all three games should’ve been put into one package from the very beginning. But we all know that if they did that. It’s because you make more money selling three slightly modified versions of the same game rather than by selling one version.

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