Details: Played on PC for about five hours.
This game was pretty terrible. I was relieved when it was over.
Mirror’s Edge is a game released by Electronic Arts back in 2009. The main emphasis of this game was on trying to express free running through the first person perspective. This game puts in a barely satisfactory effort in that regard, but let’s start with the good before we get to the bad.
Despite being a years-old game, Mirror’s Edge still looks amazing. I was running the game on maximum video settings and it looked great on my 1080p monitor. The art — which focuses on a clean style with bright colors contrasting with white — is also lovely to look at. I do have a bias for minimalist, clean styles (be it in video games or interior decorating), so this was right up my alley.
In regards to gameplay, Mirror’s Edge is at its best when you are running at maximum speed and free-roaming/navigating an expansive level. At its core, Mirror’s Edge is a first-person platformer/puzzle game slightly reminiscent of Portal and Portal 2. However, despite succeeding a few times, Mirror’s Edge fails by trying to take away the speed and freedom of the game and forcing the player to conform to strict, one-path level design and half-assed combat mechanics.
For example, many times throughout the game your are forced to fight enemy guards (armed with guns) or else you cannot proceed through the level. You cannot avoid them or run past them. The game only gives you a few options for combat: strike/punch/kick (which sucks and if you try, you will get killed) or disarm (which involves running up to a guards face and waiting for a prompt).This is retarded because it generally leaves only two ways to combat groups of guards: disarm them one by one or disarm one and use that guard’s dropped gun to kill the rest. Guns can be picked up, but cannot be reloaded. Also, aiming/gun control is terrible and was clearly not thought out in development. In a game which should be focused on speed and navigation, this slows the game down to a frustrating crawl.
Furthermore, the levels themselves are confined to a set path which you must pursue in order to complete a level. Many parts of the game require to player to stand around and think about a level rather than run through with improvisation. Personally, there were some parts where I died over and over again, eventually figuring out some obtuse solution to a path with only one exit. This did not feel very “free” in a game about free-running.
Here are some more negatives:
The controls weren’t precise for a game that required some fairly precise platforming.
The story was ridiculous and did nothing to motivate a player. It was cheesy as hell.
The use of flash videos instead of cinematics or even in-game scenes to tell the story was pretty lousy. I wonder if it was a lack of budget or just laziness that caused the decision to include these scenes.
In conclusion, it wasn’t that much fun and I enjoyed uninstalling this game much more than I should have.
Score: 3/10 When I purchased Mirror’s Edge, I was expecting a fast paced game where I would run through large, mult-pathed levels that required me to act with speed and improvisation. What I got was a game where levels had only one path; forced combat on me with bad controls; and a stupid story told through flash videos. The fun parts of this game are few and far between. Mirror’s Edge is a tolerable game as long as you do not spend more than three United States dollars on it.